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I began my career in the technology industry as a 3d artist and animator for Bethesda Softworks, a gaming company. I quickly discovered that all of my traditional training as an artist and animator applied directly to creating artwork out of pixels and polygons.
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|  | This 56 second animated sequence was created as the centerpiece of my gaming portfolio. At the time, I was looking to get back into the gaming industry. This entire project took approximately 4 months to create during the evenings and on weekends when I wasn't at my full-time job as Art Director of a multimedia and Internet design firm. |
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|  | This was another piece done for my gaming portfolio. Here I demonstrate my ability to build a human form with minimal polygons, and animate a walk and run loop. |
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|  | Here are just a few examples of 3d stills that I created. |
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